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Transmutation Level: Cleric 3, Wiz/Sorc 3 Components: V, S, DF Casting Time: Standard Action Range: Long Target: 1 Airship Duration: 1 Round/ 2 levels Saving Throw: Fort half Spell Resistance: No

A constant gale of wind pushes the target faster, or buffets against its hull, slowing it down. When you cast this spell, you choose to Accelerate or Decelerate. If you choose to Accelerate, the Airship's speed doubles for the duration and can reach its previous top speed in a single round and then to its new max speed in 2. If you choose to Decelerate, the target's speed is cut in half. For less maneuverable ships, this may cause issues for a ship attempting to remain aloft as it may no longer be able to maintain enough forward speed.

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