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Ahmadinejad Rollisiti
Home Baldur's Gate
Gender Male
Race Human
Class Diviner18Archmage4
Alignment lawful evil

Ahmadinejad Rollisiti is a human diviner that lives in the city of Baldur's Gate.

AppearanceEdit

HistoryEdit

Ahmadinejad was born in 1347 MT in the city of Baldur's gate to, . He grew up in the middle class of the city and never had to work as a child. He lazily entered the study of magic, mostly out of boardum. He found only slight interest in politics.

FamilyEdit

Ahmadinejad married the Demora Darkways in 1380 MT and had a son, Mohander Rollisiti latter that year.

Ahmadinejad is adopted uncle to Damion the son of Amaden


LibraryEdit

Philosophy

a) Chronicles of Arram b) Fyerdetha’s Discourses on Power ‘Fountains and pools hold great power that can only be reached by performing proper ceremonies. Most sure of these is immersion, for in this way the bather surrenders himself to the spirit of the water. That spirit, or some portion of it, enters into the bather, whereby he gains great powers. Woe to the weak-willed whose spirits are sure to be consumed by spirits that put even the strong at great risk, Yurax holds that the falls ofl Ixce are greatest of all these. Warden writes that the Pool of Radiance is greater still.’

‘Places of magical power are not necessarily tied to one physical location. Power often moves from plane to plane along the path of least resistance. The termination of the path determines the place’s location on this plane. Volatile upheavals between the planes may lead to a change in the path, of least resistance. This can change where the path terminates on this plane, thus moving the place of power.’ ‘Some who wield strong supernatural forces can bend the path like an engineer damming a river. When the path is bent, it can terminate in a new location, moving the place of power on this plane. If the supernatural forte that bent the path is removed, the path will snap back to its original form and the place of power will return to its original location. Such disruption can have violent and unpredictable results.’

c) The Harmony of the Rock d) Meditations e) Strom’s Discussions of Poetics f) Gylfaginning: Apparently an epic poem, but written in a tongue completely foreign to you. g) On Sophistical Refutations h) Treatise Concerning the Principles of Knowledge i) Philosophy and the Mirror of Nature j) A Rejection of Consequentialism k) Urgund’s Description of Darkness: A black-bound tome written in a strange halting hand. A grim account of his imprisonment in the lower realms. It is primarily a listing of names and palaces, as the horrors there being beyond written description (according to the author at least).

…and seated foremost in the hall of Minor Courtiers were the lesser powers: Maram of the Great Spear; Haask, Voice of Hargut; Tyranthraxus the Flamed One; Borem of the Lake of Boiling Mud; and Camnod the Unseen. These too fell down and became servants of the great lord Xvim.

Rhetoric

a) An untitled sheaf of notes scribed on precious Ra-Khati vellum:

Note 4: He has fooled me. All this time he has called himself Maram of the Great Spear. He bore the mighty spear, and spoke of deeds attributed to Maram. But today, while he did not know I was around, he revealed his true identity. He spoke into the great pool in his lair. I think he spoke to Lord Xvim himself. And he referred to himself by his true name: Tyranthraxus. Tyranthraxus, the Flamed One, is also a servant of Xvim.

b) The Rhetorical Emergence of Culture c) Proceedings of the Court of Phlan 15 non-consecutive volumes dating from the Year of the Bloated Barron to the Year of Beckoning Death. Most of it is speeches from famous murder trials, pronouncements, public debates, and the like. d) De Duplici Copia Verborum et Rerum e) A Grammar of Motives History

a) The Grand Historian’s Records of the Arts of War: This is a single volume of a massive work dealing with the history of warfare from before time was even recorded (such records being of course possible through magical means). In it there are innumerable little mentions of this group defeating that group and being attacked by another group who in turn are attacked by a fourth, etc. There are accounts of abductions, failed alliances, broken treaties, petty squabbles, diplomatic intrigue and more. The book’s tone is strongly moralistic, attempting to set forth the proper principals of governence in times of warfare. It is also very anecdotal. From the crumbling pages comes the following passage:

‘At this time there ruling the Twisted Ones was a powerful general named Tyranthraxus. He strode before his armies cloaked in flame and led the Riders out of the Waste. At his hand the kingdom of Barze was conquered. Turning south he led his army to conquer the Horreb and the Vane. Tyranthraxus was a cruel man and leveled all that he had taken, murdering the princes of these lands. ’But the flame that surrounded him consumed him, destroying his body, freed of its shell, it flew among the men of his army, lighting on each and claiming it. It was then when Baron Schodt imprisoned Tyranthraxus in a vial of water which shone like the light of day. This he sank in the watery depths of Lake Longreach, defeating the armies Tyranthraxus had raised.’

b) History of the North: This is an inaccurate and highly colorful account of the northern lands. Characters paging through the book will find all sorts of colorful exaggerations, obviously wrong. Other parts seem quite accurate. There is one passage of particular interest:

‘Ten days ride north of the Varm is a barren and dead country called the Dipunsiksa Tanah, land-in-pain or land-of-caused-pain. Further to the south this place is known as the Tortured Land. It is said to be an evil place, shunned by the Riders. They speak little of this land. ’But, yearly, during Ches, they make a trip into its heart. There they go to praise the spirit of a glowing spring. This they have done for ages and so shall they do for years to come.’

c) The Great Diaspora of Netheril: Volume Seven

The arcanist Barze then led his persecuted flock away from Negarath Enclave, traveling on foot for many months beyond the eastern frontier of Netheril. As Alaphaer’s first snows began to fall, the beleaguered exiles came upon a fertile dale sheltered by two great mountain ranges. There Barze founded his self-titled kingdom, and for a time the war-weary archwizard knew true happiness.

It was by the hand of one once hailed as a hero that the sorcerer-king Barze was laid low; executed silently and without a struggle. The assassin and his dour companions left the kingdom that very day; the murderers unchallenged as they passed. It was not long after that the Twisted Ones came to finish off what was left of the grieving realm.

d) Legacy of Ostoria: a treatise penned by Sage Archembald of Yûlash and published in the Year of the Empty Goblet (1252 DR).

When the jotunbrud retreated into the Abbey Mountains in the final days of the Age of Dragons, the stone giants had grudgingly abandoned Moch-Fanan, a mighty citadel of rune-etched iron built near a great bridge spanning the icy Pelvuria River. For millennia the keep had served the giants well, guarding the trade crossing into the realm’s southern border. It was not long before opportunistic scavengers took up residence in the citadel and claimed the region as their own. Known as Gnolls, these tyrannical creatures soon began construction of a settlement centered on the giant keep and the nearby bridge. In time bards began to sing of “Frozen Flindyke,” the fabled city of beast-men at the heart of the Tortured Lands.

e) From the scribblings of Gaylyn Dimswart Wyvernspur, Sage Most Learned of the Royal Court of Cormyr, in the Year of the Halls Unhaunted (1307 DR).

New evidence supports my theory that the Barbarians of the Ride are the product of a mingling between two ancient peoples: the Rengarth tribes of Netheril and the remnants of an even older civilization of man that fell into ruin during the First Flowering. The oral traditions of one tribe in particular, the Varm, bespeak of direct descendancy from the founders of the Citadel of the Raven and its fabled progenitor culture.

f) A World Lit Only by Fire g) In the Wake of the Plague h) The Rise and Fall of Netheril

To the east, on the sandy shores of the calm and shining Narrow Sea, human fishing villages grew into small towns and then joined together as the nation of Netheril. Sages believe the fishing towns were unified by a powerful human wizard who had discovered a book of great magic power that had survived from the Days of Thunder – a book that legend calls the Nether Scrolls. Under this nameless wizard and those who followed, Netheril rose in power and glory, becoming both the first human land in the North and the most powerful. Some say this discovery marked the birth of human wizardry, since before this time mankind had only shamans and witch doctors. For over 3,000 years Netheril dominated the North, but even its legendary wizards were unable to stop their final doom.

Doom for Netheril came in the form of a desert, devouring the Narrow Sea and spreading to fills its banks with dry dust and blowing sand. Legend states when the great wizards of Netheril realized their land was lost, they abandoned it and their countrymen, fleeing to all corners of the world and taking the secrets of wizardry with them. More likely, this was a slow migration that began 3,000 years ago and reached its conclusion 1,500 years later.

Whatever the truth, wizards no longer dwelled in Netheril. To the north, the once-majestic dwarven stronghold of Delzoun fell upon hard days. Then the orcs struck. Orcs have always been foes in the North, surging out of their holes every few tens of generations when their normal haunts can no longer support their burgeoning numbers. This time they charged out of their caverns in the Spine of the World, poured out of abandoned mines in the Graypeaks, screamed out of lost dwarfholds in the Ice Mountains, raged forth from crypt complexes in the Nether Mountains, and stormed upward from the bowels of the High Moon Mountains. Never before or since has then been such an outpouring of orcs.

Delzoun crumbled before this onslaught and was driven in on itself. Netheril, without its wizards, was wiped from the face of history. The Eaerlann elves alone withstood the onslaught, and with the aid of treants of Turlang and other unnamed allies, were able to stave off the final days of their land for yet a few centuries more.

In the east, Eaerlann built the fortress of Ascalhorn and turned it over to refugees from Netheril as Netherese followers built the town of Karse in the High Forest. The fleeing Netherese founded Llorkh and Loudwater. Others wandered the mountains, hills, and moors north and west of the High Forest, becoming ancestors of the Uthgardt and founders of Silverymoon, Everlund, and Sundabar.

MathematicsEdit

a) The Precious Mirror of the Four Elements b) Supplementary Notes on the Art of Figures c) The Mix of Common Pebbles and Costly Crystals d) The Compendious Book on Calculation by Completion and Balancing e) Particularis de Computis et Scripturis f) Telethaumaturgy and the Reading of Spheres g) Semantical Considerations on Modal Logic h) Lex Geographica: A massive atlas drawn by the great mathematician lomarus. In the collection is a map of Phlan and the lands to the north. The work bears no date, but is over 200 years old. Naturally since that time, there have been changes both natural and man-made, reducing the total accuracy of the maps.




MoreEdit

http://kolidascope.wikia.com/wiki/Snitchcat_Wiki http://editthis.info/oculusnex/Dread_Spells_of_Maerok http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/advice/dreadNecromancerSpellHelp

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