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Spell

Air walk

School Transmutation
Descriptor
Air
Level Air 4, Cleric 4, Druid 4
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Air walk is a spell that allows a single creature to walk on air as though it were solid ground. It is possible to move up or down, but only at a maximum of 45°, as though walking up or down a slope. Wind affects the air walker normally so it is possible to be blown in one direction in moderate winds, or even be blown uncontrollably in strong winds. Animals must be specifically trained to understand the effects of this spell before it can be cast upon them with beneficial results. If the spell runs out or is dispelled while the creature is still in the air, it drifts to the ground slowly for up to half a minute, but if it is a long way to the ground, the drifting may turn into falling, with potential injury.

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