|Level||Clr 1, Pal 1, Rgr 1Drd 0|
|casting time||1 action|
|target||1 + 1 person per two levels|
|saving throw||Will negates (harmless, object)|
|spell resistance||Yes (harmless, object)|
By means of this spell a bubble of fresh, breathable air may be generated around a person. This air will drive out the stale air around a person and restore it to a 'fresh' state. In cases of individuals adrift in space, this permits another rolling of the die to determine duration of the fresh air.
Within a larger envelope of air (such as the deck of a ship or the atmosphere of a planet), the freshened air will drift off, combining with the existing air. This can be considered to add the equivalent of two man-hours of fresh air, for each person-equivalent.
Creating additional air around a single individual does not create a larger envelope; the excess air will simply drift off.
If the Create Air spell is used within a gravity field, inside otherwise hostile circumstances (such as inside a Cloudkill or Stinking Cloud), it will allow the recipient a single clean breath before the created air bubbles to the surface.
This spell does not precisely counter Destroy Air, as it affects more targets, and just transforms the air in a different way. Even though this is primarily an air transmutation spell, you can alternatively use it as a conjuration/creation spell, as long as you are not in the Flow, to create air.
A small, stoppered flask.