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Human Male, Sorcerer lvl 4 5475xp Alignment: Neutral Weight: 140 Height: 5'7 Age: 16

St:...8 (-1) Dex:12 (+1) Con:18 (+4) Int:.14 (+2) Wis:10 (+0) Cha: 19 (+4) (18 +1(lvl)) for spellcasting: 21 (+5)

AC:11 HP:31 Initiative:+5 BaB:2 Ranged:+3 Melee:+1 Attacks:1d8 19/20*2 (Light Crossbow) Saves: Fort:+5, Reflex:+2, Will:+4

SPELLS:...........0:6, 1:8, 2:4, Spells known:...0:6, 1:3, 2:1, 0: Detect Magic, Light, Mage Hand, Prestidigitation, Disrupt Undead, Mending 1: Magic Missile, Shield, Ray of Enfeeblemnt 2: Web

DC:10+5+spellevel

SKILLS:.........Total,(Ranks,Ability,Item,Synergy) 30 sp. Bluff:.......................7 (1+4+0+2) (class skill) Concentration:.........11 (7+4+0) (class skill) Diplomacy:...............13 (7+4+0+2) (class skill) Knowledge:Arcana:.....8 (6+2+0) (class skill) Spellcraft:.................6 (4+2+0) (class skill) Sense Motive:............8 (6+0+0+2) (class skill) Speak language (Draconic):....1 (class skill) Speak language (Celestial):....1 (class skill) Speak language (Infernal):.....1 (class skill)

FEATS:

SPELLCASTING PRODIGY (effective +2 bonus on caster's primary ability score for spellcasting purposes only)

ESCHEW MATERIALS [GENERAL] Benefit: You can cast any spell that has a material component costing 1 gp or less without needing that component. (The casting of the spell still provokes attacks of opportunity as normal.) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal.

IMPROVED INITIATIVE [GENERAL] Benefit: You get a +4 bonus on initiative checks.


LANGUAGES: Celestial Common Goblin Draconic Dwarven Infernal


ITEMS

MUNDANE ITEMS

Explorer's Outfit:................10gp Courtier's Outfit:................30gp Light Crossbow:.................35gp Crossbow Bolts*20:............20gp Quiver:..............................0gp Signet Ring:.......................5gp Jewelry:.........................100gp

Backpack:.......2gp Mirror:..........10gp Comb:............2sp Toothbrush:....1sp Soap:.............2sp Sealing Wax:...1gp Paper:............2gp Ink:...............1gp

MAGIC ITEMS

Ring of Sustenance:.............2375gp Potion of Cure Light Wounds:....50gp

GOLD:58,5gp


Appearance: Bright blue eyes in a pale attractive face crowned by short raven-black hair cut in the latest fashion. Dekiran is young, a fact made more obvious by his slight build and his boyish good looks. In spite of his age he carries himself as an adult, with an easy confidence sometimes bordering on arrogance. He's been trained in the ancient traditions of his House and he tries his best to always appear as what he is, a noble. His clothing, in the black, midnight blue and gold of House Tovaal, is well tailored and the clasp of his cloak proudly presents his personal symbol, a black Onyx disc centered on a circular field of Gold.


Background: House Tovaal was once one of the greatest in Taleas, famed for its wealth, military power and the strong magic of its bloodline. Once, centuries ago, it's power grew too great and the King grew to fear that power. In the resulting struggle the House was cast down, its assets scatterd and it's children exiled or killed. Only a remnant survived to keep the tradition living, a remnamt that slowly scattered and died until only one man survived. And now Dekiran Tovaal, 43rd Lord of House Tovaal, has returned to Taleas to redeem his House in the eyes of the King.