Enchantment spells affect the minds of others, influencing or controlling their behavior. This school includes the spells charm person and mind fog. A wizard who specializes in enchantment is known as an enchanter.
All enchantments are mind-affecting spells and fall under the subschools of Charms or Compulsions.
Charm Rules: A charm spell changes how the subject views you, typically making it see you as a good friend.
Compulsion Rules: A compulsion spell forces the subject to act in some manner or changes the way her mind works. Some compulsion spells determine the subject’s actions or the effects on the subject, some compulsion spells allow you to determine the subject’s actions when you cast the spell, and others give you ongoing control over the subject.
- Charm: These are spells that make the target regard the caster as a friend.
- Compulsion: Spells of this kind force the target to do something beyond their natural will.
A beguilement spell influences the subject’s opin- ions or emotions. Beguilement spells are the most subtle form of mental control, and a creature affected by such a spell usually does not realize that it is being manipulated until after the spell wears off – if it does at all. Charm person is a beguilement spell.
A compulsion spell compels the subject to act in a particular way or to have a particular opinion or emotion. Compul- sion spells cannot completely control a creature’s mind or actions, but they can limit its options. Sleep is a compulsion spell.
A domination spell determines the subjects ac- tions. Especially powerful domination spells can grant you ongoing control over the subject. Command is a domination spell.
A phantasm spell creates a mental image that only the subject of the spell can perceive. This impression is totally in the minds of the subject. It is a personalized mental impression. (It’s all in their heads and not a fake picture or something that they actually see.)