Spell | |
---|---|
Knot | |
School | Transmuation |
Descriptor | |
Level | Sor/Wiz 0, Brd 0 |
components | V,S, |
casting time | 1 action |
range | Close |
target | One rope, string, or similar object |
effect | |
area | |
duration | Instantaneous |
saving throw | No |
spell resistance | No |
With this Cantrip you cause an unattended rope or rope in the possession of a willing owner to tie itself. This spell can automatically tie any knot achievable by a DC10 use rope check. Tying a more difficult knot is possible but requires a normal use rope check, but usable at a range. This spell can only bind helpless subjects.