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Transmutation (chaotic)

Level: clr 2, chaos 2

Components: V, S, M

Range: Close (25ft + 5ft/2 levels)

Target: One Creature

Duration: One Action (see text)

Saving throw: Will Negates

Spell Resistance: Yes

The first important action the subject attempts after the spell affects him is treated as if the player or GM rolled a natural 1. It won’t affect an attempt to juggles balls out boredom, but it will affect an attempt to juggle balls when the subject must impress the king or be executed. It always affects attack rolls if the subject is in real combat (not practice sessions). Note that the spell’s effect only applies to actions the victim of the spell initiates, so die rolls for saving throws, initiative rolls or other reactionary or passive rolls are not affected, nor do they "use up" the spell’s effect

Material Components: A shard from a broken mirror and a tuft of fur from a black cat.