|Used Primarily By||any|
|Hull Points||35d10+65 (258 hp)|
|Landing - Land||No|
|Landing - Water||Yes|
|Armour Rating||17 (–8 size, +15 natural)|
|Saves As||Thick Wood|
|Power Type||Major Helm|
|Ship's Rating||As Helmsman|
The most commonly encountered ship found sailing the is the tradesman. This ship is another design adopted by many of the merchants, and many of them have been heavily customized. The trailing fins of the tradesman help its maneuverability and serve as a source of decoration.
As the name would imply, tradesmen are normally used for trade.
In addition to their use as a trading vessel, tradesmen also serve as scouting vessels. Occasionally large convoys full of merchandise purchased or pillaged from one of the other spheres travel through here. Tradesmen commonly scout out ahead of these convoys to provide information about any dangers that may lie ahead. Because of their relatively small size and agility, they can avoid most of the larger astral ships and report back to their convoys before problems arise.
Tradesman are also the most common personal transports.
Tradesman: Gargantuan vehicle; Profession (sailor) +0; Spd fly 120 ft. (average); Overall AC 3; Section hp 40 (hardness 10); Section AC 3; Ram 4d8; Face 60 ft. by 20 ft.; Height 15 ft.; SA ramming prow, 1 light catapult, 1 medium ballista; Crew 1 (carries 50); Cargo 5 tons (Spd 90 ft. if 3 tons or more).
- On the material plane the tradesman employs a minor spelljamming helm.