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Lawful Evil Drow Hexblade 4

   Hit Dice: 4d10+4 (37 hp)
   Initiative: +3 (Dex)
   Speed: 30 ft. (Light Load: 48.5 lb./58.0 lb.)
   AC: 18 (+3 dex, +5 armor)
   Full Attacks: +1 large adamantine greatsword +6 melee (3d6+4/19-20x2 slashing), masterwork alchemically silvered shortsword +7 melee (1d6+1/19-20x2 piercing)
   Attacks: +1 large adamantine greatsword +6 melee (3d6+3/19-20x2 slashing), masterwork alchemically silvered shortsword +7 melee (1d6+1/18-20x2 piercing)
   Racial Traits (ECL +2): Darkvision (120 ft.), drow racial traits, drow weapon proficiencies, elf sense, favored class (wizard), immunity to magic sleep effects, light blindness, spell-like abilities, spell resistance 15
   Class Features: Arcane resistance, hexblade's curse 1/day, hexblade spells, light armor proficiency, martial weapon proficiency (all), mettle, simple weapon proficiency (all), summon familiar
   Saves: Fort +2, Ref +4, Will +4; +2 bonus vs. enchantment spells or effects, +7 bonus vs. all Spells and spell-like effects
   Abilities: Str 14, Dex 16, Con 12, Int 12, Wis 10, Cha 19 (21)
   Skills: Bluff +12 [7 ranks], Concentration +5 [4 ranks], Diplomacy +7 [2 ranks], Intimidate +7 [2 ranks], Knowledge (arcana) +4 [3 ranks], Spellcraft +4 [3 ranks]; +2 racial bonus on Listen, Search, and Spot checks, +2 Alertness bonus to Listen and Spot when familiar is within arms reach, +3 familiar bonus to Bluff when familiar is within 1 mile, +4 Combat Casting bonus to concentration checks made to cast a spell or use a spell-like ability while on the defensive or while grappling or pinned
   Feats: [Combat Casting], Monkey Grip, Weapon Focus (Greatsword)
   Languages: Common, Draconic, Elven, Underdark
   Spell-like abilities: Drow can use the following spell-like abilities once per day: dancing lights (DC 15), darkness (DC 17), faerie fire (DC 16). Caster level equals the drow’s class levels.
   Familiar
   Tiny Viper - HD: 1d8 (hp 14); Initiative: +3; Speed: 15 ft., climb 15 ft., swim 15 ft.; AC: 18 (+2 size, +3 dex, +3 natural), touch 15, flat-footed 14; Base Attack/Grapple: +0/-11; Attack: Bite +7 melee (1 plus poison); Full Attack: Bite +7 melee (1 plus poison); Space/Reach: 2-1/2 ft./0 ft.; Special Attacks: Poison; Special Qualities: Alertness, empathic link, improved evasion, scent, share spells; Saves: Fort +2, Reflex +5, Will +5; Abilities: Str 4, Dex 17, Con 11, Int 6, Wis 12, Cha 2;Skills: Balance +11, Bluff +3, Climb +11, Diplomacy -2, Intimidate -2, Hide +15, Listen +6, Spellcraft +4, Spot +6, Swim +5; Feats: Weapon finesse
   Hexblade Spells (Caster Level 2)
   1st (2/day) DC 16 - Expeditious Retreat, Undetectable Alignment
   Equipment (12,837/13,000 gp)
   +1 Chain shirt (1,250 gp) [25 lb.]
   +1 Large adamantine greatsword (5,400 gp) [16 lb.]
   Masterwork cold iron shortsword (320 gp) [2 lb.]
   Masterwork hand Crossbow (250 gp) [2 lb.]
   Alchemically silvered bolts x20 (42 gp) [2 lb.]
   Flask of cure light wounds, 8 doses) (400 gp) [0.8 lb.]
   Bull’s strength potion x2 (600 gp) [0.2 lb.]
   Barkskin +2 potion (300 gp) [0.1 lb.]
   Shield of faith +2 potion x3 (150 gp) [0.2 lb.]
   Scroll of identify (125 gp) [0.1 lb.]
   Cloak of charisma +2 (4,000 gp)
   Snake familiar (100 gp)
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